*numbersmark

Places the entities in the mark on the numbers mark. This will display the ID of the entity.

Syntax

*numbersmark entity type mar on

Type

HyperMesh Tcl Modify

Description

Places the entities in the mark on the numbers mark. This will display the ID of the entity.

Inputs

entity type
The type of entity contained on the mark.
mark
The ID of the mark.
on
Determines whether the entities will be placed on the numbers mark or removed from the numbers mark (1 to put on, 0 to remove).

Example

To place nodes 5, 6, and 7 on the numbers mark:

*createmark(nodes,1) 5 6 7
*numbersmark(nodes,1,1)

Errors

None.