*numbersmark
Places the entities in the mark on the numbers mark. This will display the ID of the entity.
Syntax
*numbersmark entity type mar on
Type
HyperMesh Tcl Modify
Description
Places the entities in the mark on the numbers mark. This will display the ID of the entity.
Inputs
- entity type
- The type of entity contained on the mark.
- mark
- The ID of the mark.
- on
- Determines whether the entities will be placed on the numbers mark or removed from the numbers mark (1 to put on, 0 to remove).
Example
To place nodes 5, 6, and 7 on the numbers mark:
*createmark(nodes,1) 5 6 7
*numbersmark(nodes,1,1)
Errors
None.