*morphmanualinit
Initializes the model to prepare for manual morphing.
Syntax
*morphmanualinit
Type
HyperMesh Tcl Modify
Description
Stores the current node locations for the model so that node movements done through any means (morphing or otherwise) can be recorded and saved as a morph after using the *morphmanualapplyenvelope command.
Manually morphed nodes can later be undone and redone, or saved as a shape.
Example
To manually move nodes and apply them to the mesh as if they were handles using internally generated domains with inferred edges, then reject the changes:
*morphmanualinit
(any commands which move nodes)
*createmark nodes 1 21 22 23
*createmark elems 1 "all"
*morphmanualapplyenvelope elems 1 nodes 1 1 1.0 1.0 2 0.0 0
*morphmanualrestore
Errors
None.